Toys & Games > Card Games > Top Rated

Rat-A-Tat-Cat

Rat-A-Tat-Cat
Gamewright

June 12th, 2006







Price: $9.58 ($9.99)

(as of 2013-12-04 11:10:31 PST)

You save $0.41 (4%)

FREE Shipping

Usually ships in 24 hours

Category: Card Games

Genre: Educational

Rating: 4.8 / 5.0 (159 votes)

Released: 2006-06-12

Buying Choices

47 new from $6.88
12 collect from $4.88

(as of 2013-12-04 11:10:31 PST)



















Rat-A-Tat-Cat by Gamewright

No valid json found

Product View


See larger image and other views (with zoom)


Product Details

Manufacturer
Gamewright
Recommended Age
6 years and up
Brand
Gamewright
Model
204


Check All Offers Add to Wish List Add to Baby Registry Customer Reviews


Features

  • Children's card game that helps develop timing and basic mathematical concepts
  • Teaches strategy, memory building, and addition
  • Oppenheim Toy Portfolio Platinum Best Toy Award; Mensa 1996 Best New Mind Game Award
  • Includes 54 rat, cat, and power cards
  • For 2 to 6 players

Description

A game of suspense, strategy, and anticipation. Get rid of the high cards (rats) and go for the low cards (cats). Sneak a peek, draw two, or swap cards for an added twist. Low score wins the game. (A poker face helps!)

Features include:

•Children's card game that helps develop timing and basic mathematical concepts
•Teaches strategy, memory building, and addition
•Oppenheim Toy Portfolio Platinum Best Toy Award; Mensa 1996 Best New Mind Game Award
•Includes 54 rat, cat, and power cards
•For 2 to 6 players


Recommended Ages:6 and up

Editorial Review

It's never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. “Peek,” “Swap,” and “Draw Two” Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys–low points) and rats (bad guys–high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. –Emilie Coulter

Accessories

Mummy Rummy

Similar Products

Sleeping Queens
Frog Juice
Too Many Monkeys
Slamwich
Zeus on the Loose

Comments




Become a fan of Your #1 Online Source for Toys and Games on Facebook for the inside scoop on the latest and best selling toys and games.